This file defines the physical aspects of surfaces. Surfaces can be used by mesh nodes to generate physical objects.
KEY: name of the surface. Objects use surfaces by this name
FRICTION: friction of this surface
DAMPING: slow down factor
WAV: a sound file playing while touching this surface
WAV_PITCH: scales how fast the the sound is played
DIRT_ADDITIVE: marks the surface as dirty (e.g. grass), 1=enabled, 0=disabled
IS_VALID_TRACK: marks the surface as valid track. Invalid surfaces will trigger the penalty system. 1=valid track, 0=invalid track
SIN_HEIGHT: simulates a bumpy road. This defines the height of the bumps in meters.
SIN_LENGTH: simulates a bumpy road. This defines the length of the bumps. 1 = 1 meter, 2 = 0.5 meter, 0.5 = 2 meter
IS_PITLANE: marks the surface as a pitlane and activates the limiter. 1=pitlane, 0=normal track
Assetto Corsa comes with a predefined list of surfaces in "system\data\surfaces.ini". These are the current options:
There's also a special type WALL that should be used for every object that a car should collide with. (e.g. guard rails, walls, buildings, ...)