Changelog

0.1.1

    • Fixed problem with missing textures in newer Blender versions

    • Raised required Blender version to 2.71

0.1.0

    • Integrate node, material and texture settings into the Blender UI and make the settings.json optional

    • Use ksPerPixel, ksDiffuse, ksAmbient and txDiffuse as default material settings

    • Node/Material names in settings.json allows wildcards ( * ) and multiple entries separated by a vertical bar ( | )

    • Node/Material sections can override only a subset of all properties

0.0.9

    • Support for DDS files added (not converted to PNG)

    • Fix crash when exporting meshes with more than 65k vertices

0.0.8

    • Performance optimization for texture and mesh export

0.0.7

    • Ignore materials and textures with names starting with __

    • Fix checking of allowed object names when using multiple digits

    • Fix crash when exporting objects without any materials

0.0.6

    • Use the correct texture slot for flat UV mapping

    • Warning for materials with no active textures

    • Throw an error when a object uses a material slot with no material assigned

0.0.5

    • Allow multiple materials per object

    • Allow unlimited number of vertices per object

    • Revert changes to use vertex normals again

    • Better support for parent -> child object relations

0.0.4

    • New report window at the end with a list of warnings and errors

    • Ignore unused textures and materials

    • More error checks for common mistakes

    • Warnings for unused and unsafe objects

    • Update of sample track with a wall

    • Use face normals instead of vertex normals