Changelog
0.1.1
Fixed problem with missing textures in newer Blender versions
Raised required Blender version to 2.71
0.1.0
Integrate node, material and texture settings into the Blender UI and make the settings.json optional
Use ksPerPixel, ksDiffuse, ksAmbient and txDiffuse as default material settings
Node/Material names in settings.json allows wildcards ( * ) and multiple entries separated by a vertical bar ( | )
Node/Material sections can override only a subset of all properties
0.0.9
Support for DDS files added (not converted to PNG)
Fix crash when exporting meshes with more than 65k vertices
0.0.8
Performance optimization for texture and mesh export
0.0.7
Ignore materials and textures with names starting with __
Fix checking of allowed object names when using multiple digits
Fix crash when exporting objects without any materials
0.0.6
Use the correct texture slot for flat UV mapping
Warning for materials with no active textures
Throw an error when a object uses a material slot with no material assigned
0.0.5
Allow multiple materials per object
Allow unlimited number of vertices per object
Revert changes to use vertex normals again
Better support for parent -> child object relations
0.0.4
New report window at the end with a list of warnings and errors
Ignore unused textures and materials
More error checks for common mistakes
Warnings for unused and unsafe objects
Update of sample track with a wall
Use face normals instead of vertex normals