0.1.1- Fixed problem with missing textures in newer Blender versions
- Raised required Blender version to 2.71
0.1.0- Integrate node, material and texture settings into the Blender UI and make the settings.json optional
- Use ksPerPixel, ksDiffuse, ksAmbient and txDiffuse as default material settings
- Node/Material names in settings.json allows wildcards ( * ) and multiple entries separated by a vertical bar ( | )
- Node/Material sections can override only a subset of all properties
0.0.9- Support for DDS files added (not converted to PNG)
- Fix crash when exporting meshes with more than 65k vertices
0.0.8- Performance optimization for texture and mesh export
0.0.7- Ignore materials and textures with names starting with __
- Fix checking of allowed object names when using multiple digits
- Fix crash when exporting objects without any materials
0.0.6
- Use the correct texture slot for flat UV mapping
- Warning for materials with no active textures
- Throw an error when a object uses a material slot with no material assigned
0.0.5- Allow multiple materials per object
- Allow unlimited number of vertices per object
- Revert changes to use vertex normals again
- Better support for parent -> child object relations
0.0.4- New report window at the end with a list of warnings and errors
- Ignore unused textures and materials
- More error checks for common mistakes
- Warnings for unused and unsafe objects
- Update of sample track with a wall
- Use face normals instead of vertex normals
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